Unity Best Practices
Introduction
Tools Wishlist
General Tips
Android development
Git LFS <3
Performance Tips
Quick tips
Culling
Pooling
Batching
Multithreading
Level Streaming
UI Performance
Transforms
Performance Metrics
Method calls (overrides, interface, etc...)
Casting and checking null
Delegates, Actions, UnityEvents, etc...
GetComponent and caching
Coroutines
Properties, Fields and Locals
String operations
Arrays and Lists
Animation performance
101s
Garbage Collection 101
Structs and Classes 101
ScriptableObjects 101
Unity Physics 101
Samples and Tools
Post-Processing
NavMesh Samples
Volumetric Lighting
Compact Array
Singleton without getter
Detect Field Changes
Spline tool
Advanced
Unions
Memory pools and allocators
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Culling
(explain culling in unity)
Frustrum Culling
Occlusion Culling
Culling Groups
Animation Culling
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