- "SimpleAnimation" component that replicates the legacy Animation component in Playables API
- A solid DelayedAction system
- Automatic Convex Decompositions Editor tool ( https://github.com/kmammou/v-hacd )
- Nested Prefabs
- 'CompactArray' class or utility
- Generic IK chain and physics anim rigs using the upcoming AnimationJobs Compute API
- All-purpose, high-quality FirstPerson character controller compatible with VR that you can just drop in your project and it works
- Proper LOD system with dithered transitions, material handling, custom logic handling, etc....
- DebugExtensions utility library for:
- drawing lines, spheres, boxes, capsules, meshes, etc.... with options for drawing in play mode or in builds as well (useful for vizualizing hitboxes or raycasts in a "debug mode" in builds)
- DrawCollider(Collider coll)
- DrawHierarchy(Transform root, bool displayAxis)
- writing text logs on screen (ala UE4)
- Debug.Beep(float pitch)
- GraphUtility that draws debug graphs on screen with GL.Draw (useful for vizualizing velocity over time, etc....)
- Dev console that is completely independent from any project and can be extended by adding static methods with attributes
- Localization system (for strings, audio, custom logic, etc....)
- Build configuration tool (save build configs as .assets)
- Simple GameObject/Prefab pooling system